Fe Helicopter Script

-- Function to handle entry seat.ChildAdded:Connect(function(child) if child:IsA("Weld") then -- When a player sits, a Weld is created local character = child.Part1.Parent if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then pilot = humanoid -- Start the flight loop connection = game:GetService("RunService").Heartbeat:Connect(function() if pilot and pilot.Health > 0 and pilot.SeatPart == seat then FlyHelicopter() else -- Pilot left or died StopFlying() end end) end end end end)

function StopFlying() if connection then connection:Disconnect() connection = nil end pilot = nil -- Slowly stop movement bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyGyro.CFrame = body.CFrame end fe helicopter script

-- Physics Setup local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.Velocity = Vector3.new(0, 0, 0) bodyVelocity.Parent = body -- Function to handle entry seat

Modern anti-cheats log BodyAngularVelocity creation without valid game mechanics. You won't last an hour. math.huge) bodyVelocity.Velocity = Vector3.new(0