One afternoon, his manager walked by. "You're working hard, Leo. That's a lot of data on that screen."
: Since CM5 was released in 2005, many players use editors to manually move players between clubs to reflect modern transfers or fix "bugs" and data errors found in the original release. Key Features of the CM5 Editor Capabilities People Editing
Save-game editors
In previous iterations (CM 01/02, CM 4), the pre-game editor was a luxury. In CM5, it became a necessity. The official editor released by Eidos was intended to allow players to update squads, correct player stats, and add missing leagues. However, the official tool was often criticized for being unstable and counter-intuitive compared to the robust editors SI had left behind.
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One afternoon, his manager walked by. "You're working hard, Leo. That's a lot of data on that screen."
: Since CM5 was released in 2005, many players use editors to manually move players between clubs to reflect modern transfers or fix "bugs" and data errors found in the original release. Key Features of the CM5 Editor Capabilities People Editing
Save-game editors
In previous iterations (CM 01/02, CM 4), the pre-game editor was a luxury. In CM5, it became a necessity. The official editor released by Eidos was intended to allow players to update squads, correct player stats, and add missing leagues. However, the official tool was often criticized for being unstable and counter-intuitive compared to the robust editors SI had left behind.