function startWave(num) for _, enemyName in pairs(waves[num]) do local enemy = spawnEnemy(enemyName) enemy:moveToPath("path_Ruins") end end
Here's a basic example of an Undertale Tower Defense script in Lua: undertale tower defense script
Class Projectile
Below is a comprehensive guide to understanding Undertale Tower Defense scripts, their features, and the risks involved. 🛡️ What is an Undertale Tower Defense Script? function startWave(num) for _