Assetto Corsa Evo V015 Early Access Top __exclusive__
: A structured license testing system was added. These tests serve as the gateway to higher-tier races and are a primary way to accumulate early-game currency; for instance, challenges at tracks like WeatherTech Raceway Laguna Seca offered substantial rewards.
Menus feel unpolished—settings sometimes don’t save, button mapping resets, and the HUD can disappear mid-session. The UI is better than ACC’s but still clunky. assetto corsa evo v015 early access top
Subtle but critical changes have been made to how cars interact with the environment: Collision Fixes : Tracks like Laguna Seca : A structured license testing system was added
: Players could finally start earning V-Dollars (virtual credits) and Experience Points (XP) . This established the game's reward loop, where credits are used to purchase or rent new vehicles. The UI is better than ACC’s but still clunky
Even in early access, the tire model and steering feedback are already a clear step up from the original AC. The transition from grip to slip feels more natural, and the weight transfer through the wheel is detailed and communicative—especially on laser-scanned tracks.
One of the biggest complaints in v0.1.4 was the broken triple-screen rendering (crooked horizon lines).
As the game progresses toward a full release (targeted for later in 2026), the current build features a substantial roster of content compared to its initial 20-car launch: Assetto Corsa EVO