: Fighting
: Large character roster, variety of stages, ki-based fighting system, arcade mode, versus mode, story mode.
are seamless mid-battle (resource-based, not separate slots). All canon and many fan-favorite forms included.
Many ultimates that were previously unviable (e.g., Super Buu’s "Assault Rain") have their startup reduced. Others, like Final Flash, now travel full screen. Every ultimate has a unique zoom-in cinematic when it lands – a feature absent from the original.