: Selecting the high-poly mesh as the "Wrapit Target."
modeling tools while your geometry is automatically snapped to a target high-poly surface. Three Projection Modes
The mesh projects in the wrong direction (shoots off into space). Solution: Check your normals. Ensure the high-poly mesh has unified normals facing outward. Also, ensure you are not trying to project through a "backface."
This tool allows for the freehand or controlled placement of polygon strips directly onto the high-poly surface to quickly build out topology.
: Selecting the high-poly mesh as the "Wrapit Target."
modeling tools while your geometry is automatically snapped to a target high-poly surface. Three Projection Modes wrapit 3ds max
The mesh projects in the wrong direction (shoots off into space). Solution: Check your normals. Ensure the high-poly mesh has unified normals facing outward. Also, ensure you are not trying to project through a "backface." : Selecting the high-poly mesh as the "Wrapit Target
This tool allows for the freehand or controlled placement of polygon strips directly onto the high-poly surface to quickly build out topology. wrapit 3ds max