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: Selecting the high-poly mesh as the "Wrapit Target."

modeling tools while your geometry is automatically snapped to a target high-poly surface. Three Projection Modes

The mesh projects in the wrong direction (shoots off into space). Solution: Check your normals. Ensure the high-poly mesh has unified normals facing outward. Also, ensure you are not trying to project through a "backface."

This tool allows for the freehand or controlled placement of polygon strips directly onto the high-poly surface to quickly build out topology.

Wrapit 3ds Max

: Selecting the high-poly mesh as the "Wrapit Target."

modeling tools while your geometry is automatically snapped to a target high-poly surface. Three Projection Modes wrapit 3ds max

The mesh projects in the wrong direction (shoots off into space). Solution: Check your normals. Ensure the high-poly mesh has unified normals facing outward. Also, ensure you are not trying to project through a "backface." : Selecting the high-poly mesh as the "Wrapit Target

This tool allows for the freehand or controlled placement of polygon strips directly onto the high-poly surface to quickly build out topology. wrapit 3ds max