This mimics human progression and lowers your ban risk significantly.
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-- Check if hit a player local hitCharacter = hitPart and hitPart.Parent and hitPart.Parent:FindFirstChild("Humanoid") if hitCharacter and hitCharacter ~= player.Character then local humanoid = hitCharacter:FindFirstChild("Humanoid") if humanoid then -- Headshot detection if hitPart.Name == "Head" then currentDamage = currentDamage * headshotMult isHeadshot = true end humanoid:TakeDamage(currentDamage) createDamageNumber(hitPos, currentDamage, isHeadshot) end end shoot wall simulator script new
The standard feature. Instead of clicking or holding a button, an loop fires at the maximum possible rate (often 30-60 shots per second). Newer scripts include a "Silent Aim" version that bypasses rate limits set by the developer. This mimics human progression and lowers your ban