Resident Evil Village was originally designed exclusively for DirectX 12 to leverage modern features like Ray Tracing Variable Rate Shading . However, the community has long sought a DirectX 11
does not officially support DirectX 11 . It was designed specifically for DirectX 12 to leverage modern features like Ray Tracing and FidelityFX Super Resolution. resident evil village directx 11 new
Why? DX12 allows for better async compute, improved texture streaming, and ray tracing support (specifically for AMD’s RDNA 2 architecture). However, DX12 places significantly more responsibility on the game developer for memory management. When that management fails, the result is —micro-freezes that occur the first time a new effect, enemy, or environment loads. improved texture streaming