Gnomon Workshop - Environment Sculpting With David Lesperance - 1.1gb _top_ Jun 2026
: Lesperance begins with fundamental concepts such as kit bashing , grid space modeling , and maintaining asset cleanliness to ensure models are production-ready.
David Lesperance walks through his process for creating a stylized dungeon environment. He doesn't just show the tools; he explains the "why" behind the design choices. The course covers the entire pipeline from initial block-out in 3ds Max (or similar) to high-poly sculpting in ZBrush. : Lesperance begins with fundamental concepts such as