A voice over the dome’s intercom announced:

VR Gaming / Fan Experience

Around the next bend, traps remembered travelers who’d arrived with arrogance. A pressure plate hid under centuries of detritus; arrows tracked across recesses; water rose when the wrong symbol was traced. Lexi ducked, rolled, and vaulted—motions translated by VRConk’s low-latency tracking into seamless in-world maneuvers. The thrill wasn’t only adrenaline. It was the intimate choreography between human reflex and game design: each failure taught the architecture of the tomb; each success was a small archaeology of skill.