def remove_cheat(self, serial: str, cheat_index: int): """Remove a cheat from a game""" if serial in self.games and cheat_index < len(self.games[serial].patches): removed = self.games[serial].patches.pop(cheat_index) print(f"Fore.YELLOW✓ Removed cheat: removed.nameFore.RESET")
def to_dict(self): data = asdict(self) data['patch_type'] = self.patch_type.value return data rpcs3 cheat manager script full
If you are importing cheats manually from external databases like , they often follow a specific structure: they often follow a specific structure: