Import the Java block or entity model from your extracted folder.
There are a few reliable ways to do this:
7z a MyMod.mcaddon.zip MyMod.mcaddon
Example: If the Java mod adds a faster horse, you must define a Bedrock entity with a minecraft:movement component set to a higher value. C. Creating the Resource Pack (The "Skin") This tells the game how things look. Create a folder named MyMod_RP . Include your exported .geo.json models and .png textures.
| Tool | Purpose | |------|---------| | | Convert Java models to Bedrock geometries | | bridge. (VSCode extension) | Add-on development environment | | Minecraft Wiki - Add-Ons | List of available components | | Amulet Editor | Convert Java worlds (not mods) to Bedrock | | ConvertJavaToBedrock (script) | Python script to auto-translate basic JSON files (GitHub) |
Import the Java block or entity model from your extracted folder.
There are a few reliable ways to do this:
7z a MyMod.mcaddon.zip MyMod.mcaddon
Example: If the Java mod adds a faster horse, you must define a Bedrock entity with a minecraft:movement component set to a higher value. C. Creating the Resource Pack (The "Skin") This tells the game how things look. Create a folder named MyMod_RP . Include your exported .geo.json models and .png textures.
| Tool | Purpose | |------|---------| | | Convert Java models to Bedrock geometries | | bridge. (VSCode extension) | Add-on development environment | | Minecraft Wiki - Add-Ons | List of available components | | Amulet Editor | Convert Java worlds (not mods) to Bedrock | | ConvertJavaToBedrock (script) | Python script to auto-translate basic JSON files (GitHub) |