Beltmatic [repack] Jun 2026

You unlock mathematical buildings (Adders, Subtractors, Multipliers, Dividers) to combine raw numbers into complex targets.

To fulfill these orders, you must physically construct mathematical equations using belts and logic gates. beltmatic

Error: Splitting a belt of 100 s into 10 different paths. Each path only gets 10 per minute. Fix: Duplicate the source of 100 s. Build 10 separate extractors for 100 instead of splitting one. Splitting reduces throughput; parallel generation increases it. Each path only gets 10 per minute

: Instead of assemblers, you build machines that perform arithmetic operations: addition, subtraction, multiplication, division , and eventually exponentiation Deliver to the Hub Splitting reduces throughput

The game becomes a spatial puzzle. You have to lay out your "math tree" physically on the map. A formula like ((2+2)*(2+2)) = 16 requires:

Here are the most common interpretations. Which one are you looking for? Make Anything Machine (MAM):

Each level you clear unlocks a new layer of the simulation, giving you more powerful "tools" (operators like exponentiation) to solve the deeper mysteries.